S E A R C H ( wut r u lookng fr)

Sunday, June 7, 2020

DRM_ARCHATXTR.exe (Dream Architecture)

§1: Fu/Ha(z)zy phantasmagorical imagery unfolds before the 'internal' screen.
Dreamwork cobbles together benign fragments into totalized terror (fuzzy aggregates morph into oedipal unities). Fictional truths auto-generate, self-perpetuate (hyperstitionalities).

Directly before me, the double doors stand like twin monoliths.
Monuments of faith to the psychiatric method of control. To the big-daddy cause.

A flat surface split equidistant by a single simple horizontal line, revealing a point of weakness that gives way to the halls beyond its protection (two concrete cocks interpolated by the fluid cunt).


St. Peter, Mephistopheles, and the big pearly fucking gate; or, Lilith and the gash.


Beyond this monolithic yet syzygic breaking point lies the unitary hall, off of which sprout shallow rooms. A main trunk with its branches (Arborescence overtakes rhizomatics; trees over take weeds).

Translation (schizodreams to ego-reports): a door opens up to an endless straight hall and its adjacent, doorless cubic rooms. Ctrl+X - Ctr+V video entertainment simulation architecture.

                                                   (inpatient architecture)





§2: Ok. Enough with the Landian slam poetry (the Meltdown copy cat jargon).

This is all many words to say that I had a dream where I perfectly represented the inpatient wing of my mental hospital (seen above) which is significant  as 'dream architecture,' so to speak, is often distorted, strange, etc.,

I suspect this has something to do with the dream-like (or nightmare) quality of the inpatient floorplan.

That is, often, with dreams, the mental representation within the dream is a comically or horrifically distorted or exaggerated version of the 'real,' while the 'real,' the fragments of memory that make up the dream and their associated impulses and wishes, are much more mundane, simple, 'realistic.' In other words, dreams don't represent reality well. Cubist apartments morph into monstrous geometric acid trips, etc.

However, the inpatient archetecture is itself already dreamlike, horrifically and comically exaggerated - unnatural, even -  so it is mapped out perfectly by the horrific and comical models of mind that 'dreamwork' utilizes.

In other words, reality translated to dream = dream-like; that which is already dream-like translated to dream = intensified dream which loops back around to reality, or dream to dream = hyperreality.


The inpatient ward, in its attempt to function as something inhuman, is the nightmare made real, and thus, to dream of it, is to completely invert the dream work process.


***


§3:You take the elevator form the general hospital floor to the inpatient floor. You leave the elevator and immediately face electronically locked windowless twin doors. You show your ID to the camera, and buzz the nurses station. They let you in. Once past the gate, you bear witness to a very long hall off of which are small, doorless, bare rooms.

This Bentham/Foucault's three dimensional Panopticon compressed into two.

Whereas Jeremy Foucault's (Michael Benthem's) Panopticon expressed itself along the vertical axis - a phallic tower that extends upwards, in open three dimensional space, with its privileged view into all parallel prison cells - the modern day inpatient ('psych ward') layout is, as illustrated above, a hall way (in place of a tower) with adjacent cells. It is a flattened out panopticon. The nurse or mental health worker walks down the hall and can look into every room, ensuring no one is trying to hang themselves, or bash their heads into pulp.

Bentham's Panopticon utilize by Foucault 

§4: Anti-psychiatry must revisit dream logic if it is to understand the plight of the 'mentally ill.' It is the locked up schizos, not the theorists, who hold the keys.

§5: drm_archatxtr.exe